Close Menu
Canadian ReviewsCanadian Reviews
  • What’s On
  • Reviews
  • Digital World
  • Lifestyle
  • Travel
  • Trending
  • Web Stories
Trending Now

8 majestic natural wonders less than 3 hours from Toronto that aren’t Niagara Falls, Life in canada

Who Are Sinestro and the Manhunters?

“Insidious: Out of the Futher” Crosses $25 Million at the Box Office Opening Weekend

23rd Aug: Emomee – Big Skills For Little Ones (2026), 20 Episodes [TV-Y] (6/10)

It’s a record-breaker! The curtain comes down on Fringe Unforgettable, the 45th annual edition of our big crazy summer theatre festival

This riverside village 1.5 hrs from Toronto is dotted with storybook shops and charming cafes, Life in canada

This Wisconsin city is among the best for home buyers in 2026

Facebook X (Twitter) Instagram
  • Privacy
  • Terms
  • Advertise
  • Contact us
Facebook X (Twitter) Instagram Pinterest Vimeo
Canadian ReviewsCanadian Reviews
  • What’s On
  • Reviews
  • Digital World
  • Lifestyle
  • Travel
  • Trending
  • Web Stories
Newsletter
Canadian ReviewsCanadian Reviews
You are at:Home » 5 Years Ago, Double Fine Boldly Tried to Reimagine the AAA Machine
Lifestyle

5 Years Ago, Double Fine Boldly Tried to Reimagine the AAA Machine

23 August 20265 Mins Read

Psychonauts 2 turns five years old this month. Its existence, and Double Fine’s story, are inextricably tied to Xbox for better, as Microsoft funding let Double Fine finish the game, but mostly for worse. Double Fine is once again independent after Xbox mismanaged its brands for years and its leadership ultimately decided that its studios, rather than its executives, should pay the price. It’s a shortsighted move on many levels, not least because Double Fine and Psychonauts 2 represent a better, or at least a more enjoyable, future for big-budget games that Xbox and PlayStation are ignoring.

Psychonauts 2‘s best features are its writing and world design. I’ve extolled the virtues of the former in the not-too-distant-past, but the latter often gets overlooked or oversimplified as just psychedelic or “cool” (Rick Lane’s deep dive from 2021 aside). It is psychedelic, but it’s also a loud statement about what makes good video games good.

Because the answer to that isn’t adding more pixels or making things seem as close to lifelike, or some bizarre approximation of lifelike, as possible — something as Nvidia recently discovered, with its disastrous attempt at “upscaling” character models. The answer is using flashy tech to do cool, fun stuff that riffs on the idea of fun. It doesn’t even have to be transformative. Psychonauts 2 is, to borrow a phrase some of my peers enjoy using, a video-game-ass video game. And it’s not compromised by being one. The way Double Fine uses its tech and creativity blurs the lines between traditional game-y staples like platforms and collectibles into something much more ambitious and memorable.

Psychonauts 2‘s surrealist tooth platforms, for example, are still just platforms, the most standard video game element that’s existed unchanged for decades. But they’re icky and gigantic and disturbingly realistic. Moving across them, even just seeing them, feels horrible, which is the point. The level belongs to someone who’s terrified of dentistry. The grind rails and of Compton’s Cook-Off send you into what feels like an endless loop. You’re on a timer and have so many things to do, but why is everything, even moving, taking so long and making even the simplest things so stressful!? Welcome to every moment of every day for Compton, the man whose mind you’re inside.

Psychonauts 2‘s blend of style and function is uniquely Double Fine, but the studio isn’t alone in its pursuit of creativity over trend-chasing. As my colleague Giovanni Colantonio recently argued, the Switch 2 exists so Nintendo has the freedom to fill its games with the kind of effects and off-the-wall mechanics that would’ve made the original Switch explode — not so you can see Link running around in his briefs in 4K. (Though I admit, a version of Tears of the Kingdom that doesn’t make me want to barf just from looking at it is a very good thing.)

Image: Double Fine Productions

That creative ethos and the experiences it leads to are why games like South of Midnight win prestigious awards, why nearly 5 million people bought Donkey Kong Bananza, despite Donkey Kong historically underselling compared to Nintendo’s other franchises, and why Fuse Games is taking a chance on the forthcoming Star Wars Galactic Racer. It’s an unexpected blend of arcade-style racing game in an era when those are long-since out of fashion, made relevant and (potentially) exciting by the inclusion of some light roguelike elements. Sure, Galactic Racer‘s visual direction suggests it’s your standard AAA game, but rather than making it a jaunty tour through exotic locales a la Forza Horizon (except, y’know, Star Wars-ified), Fuse is putting those environments to what seems like good use. Careless driving and crashing brings your career to a screeching halt, and there’s no rewind. Time will tell whether Fuse’s gambit pays off, but just the fact that another studio is thinking deeply about how to turn setting and action into something new and exciting is heartening.

Which makes Xbox doubling down on doing the same thing, but at a higher volume, all the more frustrating. Sony’s strategy isn’t much different, now that Naughty Dog, Guerrilla, and Insomniac are its primary studios. Take Astro Bot out of the lineup, and the last decade of PlayStation games is filled with different shades of the same over-the-shoulder action, with few efforts to try something, anything, daring or new.

So on Psychonauts 2‘s fifth birthday, I’m happy that Double Fine managed to bring its long-gestating dream baby into the world and has a plan for the future. But I’m saddened by how little this industry and the blinkered, self-destructive people in charge learned from Psychonauts 2 and its bold vision for a better future.

Psychonauts 2 is Polygon’s no. 9 game of the year

Psychonauts 2 tells one of the best stories games have ever told

From the mechanics to the environments, nearly everything in Psychonauts 2 serves the game’s narrative

Share. Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Telegram Email

Related Articles

8 majestic natural wonders less than 3 hours from Toronto that aren’t Niagara Falls, Life in canada

Lifestyle 23 August 2026

Who Are Sinestro and the Manhunters?

Lifestyle 23 August 2026

“Insidious: Out of the Futher” Crosses $25 Million at the Box Office Opening Weekend

Lifestyle 23 August 2026

23rd Aug: Emomee – Big Skills For Little Ones (2026), 20 Episodes [TV-Y] (6/10)

Lifestyle 23 August 2026

This riverside village 1.5 hrs from Toronto is dotted with storybook shops and charming cafes, Life in canada

Lifestyle 23 August 2026

This Wisconsin city is among the best for home buyers in 2026

Lifestyle 23 August 2026
Top Articles
The Mother May I Story – Chickpea Edition

The Mother May I Story – Chickpea Edition

18 May 202498 Views
How to Keep Your Business Finances Organized All Year Round

How to Keep Your Business Finances Organized All Year Round

3 October 202590 Views
Why Should a Couple in Love Visit an Escape Room?

Why Should a Couple in Love Visit an Escape Room?

30 September 202589 Views
LearnToTrade: A Comprehensive Look at the Controversial Trading School

LearnToTrade: A Comprehensive Look at the Controversial Trading School

28 April 202478 Views
Demo
Don't Miss
Lifestyle 23 August 2026

This riverside village 1.5 hrs from Toronto is dotted with storybook shops and charming cafes, Life in canada

You don’t need to travel far from Toronto to find a little village that looks…

This Wisconsin city is among the best for home buyers in 2026

Broadway Musicals Keep Giving Me New Reasons to Return and Rejoice – front mezz junkies, Theater News

From business leaders to sports fans, Canada responds to trade war escalation

About Us
About Us

Canadian Reviews is your one-stop website for the latest Canadian trends and things to do, follow us now to get the news that matters to you.

Facebook X (Twitter) Pinterest YouTube WhatsApp
Our Picks

8 majestic natural wonders less than 3 hours from Toronto that aren’t Niagara Falls, Life in canada

Who Are Sinestro and the Manhunters?

“Insidious: Out of the Futher” Crosses $25 Million at the Box Office Opening Weekend

Most Popular
Why You Should Consider Investing with IC Markets

Why You Should Consider Investing with IC Markets

28 April 202430 Views
OANDA Review – Low costs and no deposit requirements

OANDA Review – Low costs and no deposit requirements

28 April 2024365 Views
LearnToTrade: A Comprehensive Look at the Controversial Trading School

LearnToTrade: A Comprehensive Look at the Controversial Trading School

28 April 202478 Views
© 2026 ThemeSphere. Designed by ThemeSphere.
  • Privacy Policy
  • Terms of use
  • Advertise
  • Contact us

Type above and press Enter to search. Press Esc to cancel.